HYPERTEXT 2001 – THE TWELFTH ACM CONFERENCE ON HYPERTEXT AND HYPERMEDIA

From online documentation aboard aircraft carriers to distance learning degree programs to interactive entertainment, hypertext and hypermedia have already begun to transform our world. As the foremost international conference on hypertext and hypermedia

From online documentation aboard aircraft carriers to distance learning degree programs to interactive entertainment, hypertext and hypermedia have already begun to transform our world. As the foremost international conference on hypertext and hypermedia Hypertext 2001 brings together scholars, researchers, and practitioners from a diverse array of disciplines – including computing, literature, law, art, medicine, business, journalism, philosophy, psychology, and engineering – to consider the form, role, and impact of hypertext and hypermedia.

Hypertext 2001 will provide a forum where attendees can exchange and discuss ideas on hypermedia, as well as its design and use in a variety of domains, while also considering the transformative power of hypermedia and its ability to potentially alter the way we read, write, argue, work, exchange information, or entertain ourselves.

Attendees can discuss all aspects of hypermedia, ranging from navigational aids, time, and infrastructures to digital libraries, interactive literature, virtual and augmented reality environments, gaming, human-computer interaction, software engineering, computer-supported collaborative work, and, of course, the World Wide Web.

Topics include but are not limited to: Interactive games and entertainment; effects of hypermedia on business and industry; experiences with the application of hypermedia; innovative hypertexts and novel uses of hypertext and hypermedia; web-based hypermedia drama; collaborative hypermedia technology and applications; hypermedia in virtual environments and augmented reality environments; hypermedia in fiction, scholarship, and technical writing; hypermedia in education and training; empirical studies and hypermedia evaluation; hypermedia and time: narratives and storyboarding; hypertext rhetoric and criticism; integration and open hypermedia architectures; large-scale distributed hypermedia; structuring hypermedia documents for reading and retrieval; theories, models, architectures, standards, and frameworks; hypermedia user interfaces; object-oriented hypermedia; hypermedia infrastructure technologies; hypermedia middleware and components; hypermedia authoring; and hypermedia for the Internet.

E-mail enquiries: kgronbak@daimi.au.dk

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